User:DrNo

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Digital Craft

Me and my craft

Naima Oei 0874092


ANIMATION


What defines me as an animator is the use of different styles and tactile work. So the use of mixed media is a common topic in my work. With everything I make I try to decipher what it means to make an animation and when does something stop being animated. Always looking for Borders to break or rearrange them. I work 2D digital and analogue and combine 3D analogue and digital animation styles. When I work in 2D I am a frame-to-frame animator and when using digital 3D I combine it with 3D analogue. It is hard to find a way to mix these media so it still makes sense.



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Project 1 Digital Craft Insects, Easy to Use Technology

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Watch the research document here

[1]

Project 2 Communicating with insects

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Watch the research document here

[2]

Project 3 Ghost Hunter

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Watch the research document here

[3]

Project 4 Out of reach

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Theoretical research Martin Heidegger Sein und Zeit

Unready-to-hand Zuhandenheit (Ready-to-hand) Fabric is all around us, all the time This material is familiar to us. In that, we take it for granted the most. Here I pulled it out of its usual context and habitat to let it interact with us differently. In it is a patchwork of pieces that come together as not one whole but a collection.

We are always doing something that will achieve something. The object in this world will help us get there. Like I am using the computer to write this on. As soon as my computer breaks it will let me think about how it works. Heidegger thinks we take ‘being’ for granted and the term ready-to-hand is a perfect term to explore this further.

When we press a button we expect something to happen, but instead of making a broken machine which is easy, I made a chaotically tangible machine. I made a shape that stands for my unready-to-hand principle. First, you need to get in there which is a bit of a stretch and then you need to find the button to turn on the lights. This button is hidden well and is not at all ready-to-hand.

The solution to where the button hides you can’t theorize or logically think about, you just need to feel. So in an attempt to visualize Heidegger's’ concept of Ready to hand (Zuhandenheit) I made a hard to find button inside an object that connects the theory with touch.


Not to be mistaken by the term: Present-at-hand Present-to-hand is a secondary state of mind in which you take a neutral and scientific observation of a thing. This is not understood as a normal way of looking at objects inside the world, more of a state in which you can fully theorize objects, just as they are: broken, working, big or small. Every object has a function and when it loses this function it will be just there without us seeing it in its purpose.


Am I human?

The main concept in my work is, that I want to make people question their own humanness as something they take for granted. So in order to do that I want to let them enter a suit wherein they do not recognize themselves. They will be in this alien looking bodysuit looking at themselves through a mirror. Inside the suit I will build a microphone that sends their voices elsewhere and distorts them completely.

Depersonalisation & Derealisation

I want the experience to be invasive and funny at the same time. I hope it creates the same weirdness people get out of laughing gas. The only reason it makes you laugh is that you don’t understand reality for a very short interval. All sounds are distorted and slowed. Imagery is slower than usual. It’s like it slows down reality for you. The distorted imagery will be the suit from the inside and looking out to see yourself. Inside the suit, it will be much wider than the human body which gives you the chance to look at the inside structure. The suit as a name doesn’t really cover it. It is more similar to space. In this space, there will be a part where you will be able to look outside a small window. You can see yourself in your new human home and you can see people looking at you.

I chose voice distorting as a digital element because usually if people get confused or in a state of trying to understand something they use conversation to clear things up. As soon as they open their mouths an unfamiliar voice will come out. So the exact thing that makes you usually understand yourself will now be disheartening forcing you to just experience without trying to understand it and place it. When people have an anxiety disorder combined with derealisation they will experience sounds different than usual. This will give you a feeling of being inside a movie. A very disorienting feeling of confusion will rise.

The suit will be in such a shape you will not be able to properly move or stand up. Standing we take for granted too. To further create a derealisation experience, not being able to move in the ways we are used to will help with the out of body feeling I want to artificially create.

There are a few decisions left to make:

How far should the suit be away from the human body?

I want it to have parts that are inspired by the human body. For instances using five people's’ elbows to make a bumpy surface. “But the overall shape should not resemble a human body at all. So in detail, yes, and the overall look no. An artist that inspire me in using body parts as inspiration is: