/Tools of the trade
For a while now I want to work with ballet dancers. I want to study their movements, the ways that their body can shape to when they are dancing. I would love to create a digital way of making an interaction between human movement and technology.
I started looking at what is a tool? A tool is in essence an extension of the human body, to do a humans job or to manipulate a medium. Al machines are tools because they function as an extension of the body.
I want to create a tool that becomes one with the body and controls how the extension of body to body would be. A tool that makes it possible for the viewer to really connects physical with all of the movements of the dancer. This to strengthen the emotions of the viewer during the dance.
I want to put sensor stickers on the body-parts of the viewer that gives a tingle while the dancer moves body-parts like armpit, neck, hips and knee. So the viewer feels a motion/tingle on the place that the dancer moves at the same time. Also I want to zoom in and enlarge the movement of the dancer on the screen behind her. I think this could really intensify the experience of the dance physical and emotional.
This makes that the tool becomes a connection between the dancer, public and the movements of the dancer.
Things I want to experiment with: -Does it create a bigger awareness of movement?
-Does it create possibility’s like maybe the public would really connect with the choreography of the dance and would even remember some parts because they really experienced the movement.
-Does the emotions get enhanced by the tingle they reseave from the sensors.
inspiration:
PERFECT HUMAN 2008 Inspired by Joergen Leth’s 1967 short film “The Perfect Human” and Lars von Trier’s “The Five Obstructions” (2003). This performance intends to create a sixth obstruction of The Perfect Human, by introducing rules in order to complete the performance as a game.
In preparation for the game the performer receives a suitcase, one week in advance. The artists do not meet or talk with the performer until the day of the performance. The Suitcase contains items selected to help the performer prepare herself for the game. None of the items impose any obligation on the performer. Instead she is free to inspect and make use of them in any way she sees fit. But she must prepare herself. On the day of the performance, the performer must show up at the named time and location carrying the suitcase with all its contents. The game begins as the performer starts putting on the socks, the last item of the costume.
During the performance the performer reaches a point in the game, where she must mirror the audience in order to complete the level. This allows the audience to explore the wearable motion-capture system through the mirroring of movement. Moreover the audience must themselves become involved in order to perform the role of the perfect human
Technical The actual performance takes place in public space. The setup is fully portable by the artists and performer. The performer wears a handmade motion-capture costume that includes fabric bend sensors for tracking the motion of the limbs and wireless communication to send the sensor data from the suit to a nearby laptop. Software on the laptop analyzes the sensor data and triggers words from The Perfect Human text. An FM radio transmitter broadcasts these words to surrounding radios, which are tuned to the frequency of the FM transmitter. The radios play back the sound for everybody to hear.