User:TimDemper
Contents
About
Tim Demper, Fine Arts 4th year.
Website: timdemper.com
Fantastic forgeries
first idea (canceled)
I want to make statues with damaged limbs and bodies.
They will be in a hyper realistic style so that every material will look like what it originally represented.
Skin will look like actual skin, cloth like cloth, and the damaged parts like blood and guts.
I have chosen a statue of a headless Aphrodite from the Allard Pierson Museum for now, but I’m not sure if I will use this particular statue in my final work.
As long as it is a statue with missing limbs I can work with it.
I want to work with Greek or Roman statues because I admire the craftsmanship that goes in to it.
They are mostly very detailed and precisely sculpted. It will be interesting to copy the sculptures because I may find out more about the techniques they used.
I want to work with damaged sculptures because I like obscure or dark artwork. And it interesting to imaganine how the sculptures would look if the broken pieces where actual wounds.
The statue I have now does create an interesting contrast because Aphrodite is the goddess of love and you see blood and gore.
I photoshopped the texture of a real woman and blood in the image of the statue:
I also made a little material test:
Object
This is the statue I will use for the final work:
It's a marble statue of a wounded greek amazone.
Discription:
Dit is de enige half-levensgrote kopie in marmer van één van de drie beroemde beelden van gewonde Amazones waarover Plinius schrijft (Naturalis Historia 34, 53). Er was omstreeks 440 v. Chr. een wedstrijd uitgeschreven om een beeld van een Amazone te maken voor de tempel van Artemis in Ephesos (aan de kust van het huidige Turkije). Drie beroemde beeldhouwers deden mee: Polykleitos, Pheidias en Kresilas. Van de originele bronzwen beelden is niets bewaard gebleven. Er bestaan wel veel levensgrote Romeinse kopieen in marmer. De Amsterdamse Amazone russte oorspronkelijk met haar linker arm op een pilaar en hield haar rechter arm omhoog met de hand op het hoofd. Een wond met bloeddruppels is zichtbaar onder de rechter oksel. Het zou hier kunnen gaan om een kopie van Polykleitos' beeld.
Pentelisch marmer, 125-150 na Chr. (inv. 491).
Scanning/printing
I first made a 3d scan of the statue. I tried 123d catch and agisoft photoscan. 123d catch gave a cleaner output in the end. But it was nice to also use agisoft photoscan so I could understand more of the technique behind 3d scanning with photos. In 123d catch you could only upload the photos and wait and in 123d catch you could change more parameters in the process.
A rendering of the 3d scanned object:
Then I thought about techniques to realize the 3d scan. First I thought about just 3d printing it. But It would take about 20 hours to print for a size of 18cm. I couldn’t get the object much larger and I want the object to be about 30cm or more. So I could print it in 2 parts but It would take even more time to print.
I decided to not 3d print it. I also don’t like the look of 3d printed object (plastic with ugly layers). I wanted to create the object by combining 3d printing with sculpting. I can sculpt very detailed objects, but I have problems getting all the proportions and the shape right. I could sculpt all the details (even the ones not captured by the 3d scan, by looking at the pictures or the real object). And use a 3d fabricating technique to make the global shape and proportions.
Test objects
First I made a test object by sculpting it from a 3d model. I made measurement tools to get the shape of the top/bottom, left/right and front/back right. I choose to sculpt a female torso, because it is less detailed than the whole statue, but still has shapes that are difficult to make right without a good reference.
Then I sculpted the rest the rest of the statue by looking at the 3d model.
Final shape
Translucent overlay for the skin
Final model
The 3d measuring tools worked okay, but i would be easier and more precise to have measurings from more angles or have a different technique.
I wanted to somehow fabricate the object in 3d and than clay with a thin layer over the object to get all the details right. I found 123d make, a program which let you fabricate objects from various flat materials, like cardboard or wood. You can choose from different techniques. The layered slices and radial slices where the most usefull techniques.
I think the radial slices technique is more usefull, because it will keep al the smooth curves better. I made a little test of half of the object and will clay over it to see if it works well.
The copy
Initially just wanted it to be a little test and sculpt the final copy larger. The test looked good in the end and i wanted to focus on the interpretation. So the little test became the copy. The idea is that i make the inner structure with 123d catch so i have a good base to sculpt on (because the global shape is the most difficult for me) and sculpt in the details.
I first cut out and assembled the parts from 123d catch. Then i put an even thickness layer of clay over the structure.
After the layer had dried i added clay where needed, and sculpted out the details with small files and knives. some parts i printed out and traced on the sculpture.
The final result.