Crafting Future Memory

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Haptic Memory

Project in collaboration with Laura Lang

HapticMemory.jpg


Brainstorm

Movements of everyday life and how the body remembers them, for example the working situation and/or the differences between the hands of a factory worker and a graphic designer

Closeness to the body --> romantic aspect (to remember someones touch)


Pottery-wheel-app.jpg

Let's Create! App for pottery: This App is based on working with clay. It's based on the haptic memory of clay. If there was no such memory, how would the sculpture look like?


haptic memory as trace for example in nature: trails caused by animals or humans, often used paths in old towns and staircases traces of usage on technical devices f.e. the keys on your keyboard use the most;

audio through movement


Research

"Haptic memory is a form of sensory memory that refers to the recollection of data acquired by touch after a stimulus has been presented. (It) is used regularly when assessing the necessary forces for groping and interacting with familiar objects."(…) "Haptics can be classified as a type of perceptual system which involves two subsystems: (One that) refers to anything skin related (and one that refers to) muscle sense. Haptics involves active, manual examination and is quite capable of processing the material traits of surfaces and objects."

Passive Haptic Learning - Mobile Music Touch The Mobile Music Touch is a fingerless glove that can teach a wearer how to play piano melodies by sending motor vibrations through their hands. While wearing those gloves one can do other tasks, for the learning process is passive. [1]

Material Collection Pattern-book: an example tool for haptic memory, more precisely the memory of a certain material and pattern. One of our first ideas was to make a book with different materials that trigger a sound when the "reader" touches them.

"Postcards" postcard research: Ansichtskarte - picture postcard. a visual (and written) greet from a certain site material: thick paper or thin cardboard to send it without an envelope. dimensions/format deduced from size of a human hand - haptic within its format

poetic approach, deceleration memory of a certain locality/ site through haptic and audiovisual inputs contradiction concerning material/weight - a heavy postcard/memory record and delete mode - renew memory personal/ hand-made, not purchased memory without words/speechless. material speech.


Project//Concept

Postcard Memorycard (Prototype) For the Crafting Future Memories Project we will make our memories of Rotterdam tangible and audible. The starting point for our project the experience of walking a lot through Rotterdam. Coming to a new city makes is interesting to stroll around without having a specific goal. We want to catch the memory of this feeling and of the places we visited. Our focus lies on the harbour and metal as a material connected to this place. Metal seems so be a fitting material for crafting the memory of Rotterdam.

Prototype

For the prototype we concentrated on the format of a greeting card. Staying close to the function of a greeting card, it's possible to open it and trough that triggering a metal sound. The front is made out of metal and the bottom side out of cardboard. Inside we put a photograph of the harbour and a google maps images. The recording and playing device is placed in the card too.

Greeting cards with noises are often used for birthday or weddings. Most of the time they show very kitschy and cliché motif. The shift in meaning and usage was interesting for us. Another important aspect was, that our greeting card is quite heavy, which in our eyes is questioning the original function and changing the meaning of the object.

The prototype turned out to be more like a collection to trigger memory on several levels. Through images, sound and touch.

Final Project (Plan)

For the final product we'll focus on touch and sound. (And a small reference to Rotterdam in form of an image). We are working with an poetic approach and trying to trigger memory with quite a small object. The touch of the metal and the sound make it possible to slow down and remind us of the location, where we listened the sound and the ground we walked upon.