User:JMvdKOLK/ToTmain
Tools of the Trade
Statement
The craft I'm going to work with is Animation.
Animation is about bringing non-moving imagery to life. To accomplish this, Animation uses a variety of methods and tools. It uses for example storytelling, producing of work (digital, analog, 3D or 2D) and editing. Digital tools could make it easier to craft animation. When computers weren't that advanced yet, people had to draw their cells on paper and use a layer machine to combine them. Now we can create layers easily in any drawing software.
The cons of my profession are not being able to see the final result immediately, you have to use a method to render it out or flip through it. (devices/digitally etc) Another struggle is coming up with an idea. As an animator it is easy to get stuck in a personal bubble. A good way for inspiration or motivation is by watching what others did, going outside and view your surroundings, talking to others or just simply doing something else. Another thing I'm worrying about is how much motion capture and scanning is happening in animation. A lot of AAA animation is not made by hand anymore but with motion capture. models can now be scanned and animations are trying to achieve realism.
I believe it would be fun to figure out something to distract yourself from your work and which give you new ideas. I am thinking of a device that could spew new ideas at you and give you inspiration.
Research
Theme: Distraction
Questionary: Design a device that distracts us and leads us to new insights and inspirations.
The Art of Distraction
Author(s): Thomas J. Cottle
Source: The Antioch Review, Vol. 51, No. 2, The Late Dylan Thomas (Spring, 1993), pp. 284-293
Published by: Antioch Review Inc.
The Art of Distraction Summary
10 pages.
page 1:
The first page explains the society's need for distraction and how the government, communication media and entertainment uses it. It defines 'distraction' as 'to divert or draw the mind away from something' It also explains it means 'to cause conflict and confusion'.
page 2:
The second page is explaining distractions are affecting us mentally. It changes our way of looking or thinking. it also talks about how certain aspects of our society uses this knowledge to capture our attention. As examples the writer uses Advertising and celebrities.
Page 3:
About recognition and trying to achieve recognition. about the difference of achieving recognition from people through fame than through hard labor.
Page 4:
questions our reason why we recognize a celebrity and asks who we're referring to when we talk about how media affects us, despite we don't know how the media is influencing us.
Page 5:
More examples on recognition. Also brings in the notion that we start to approach the message information together with who tells message.
Page 6:
Tells us examples how the messengers identity can be affect our view to the role he's going to play. It reminds me of how I view the actors behind draco malfoy or Joffrey from Game of Thrones. My first impression of them in another movie is usually negative or evil.
http://www.redbubble.com/people/blythart/writing/6883060-artists-block-and-how-not-to-get-distracted
An article where the writer spoke with other people from his[redbubble] community about approaching an 'artist's block' or how to not be distracted.
What i've gathered: doing something else can lead you to inspiration or gives you motivation to create something. There are different ways to tackle a lack of work sense. some need something as music to get into the flow, others need to walk outside to gain outside input.