Lectures Program

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Week 1 - 02/09/13 - Kickoff

  • general presentation about domain - 10 minutes; - Aldje
  • Show and tell, 5/10 minutes per pers.
    • WHO; projectleaders: minors; Deanna Herst, Jon Stam, Kim de Groot; HOOFDDOCENT: Aymeric Mansoux; Domein coördinator: Aldje van Meer; student assistent: Roel Roscam Abbing; The Sandbox: Michael Murtaugh; System Admin& more: Brigit Lichtenegger
    • WHAT; Role within the domain
    • Show/explain a small object/project/idea/software relevant to personal interests
  • Presentation structure of the domain (Explain the course, resources, the partners, the program, introduce the staff. the whole infrastructure, the idea of domain as community and pilot within WdKA); Aldje
  • Lecture of curator, art/design critic: Jan Boelen? / goal; motivate students, gives context and frames urgency of the topic of the domain.

Wat betekent open voor ontwerpen Wat is het nieuwe craftmanship?

Week 2 - 09/09/13 - Free and Open

  • Guest: Aymeric Mansoux
  • Host: Aldje van Meer
  • Keywords: internet, free software, open source, free culture, definition, diffusion, defusion

Aymeric Mansoux: Free and Open. The Internet is revolutionising our creative process. Practically speaking, the making of software, art, music and design can be shared and improved by local and global communities using the network to exchange, collaborate and learn from each others within and beyond legal constraints and restrictions. Of course, from an art and design history perspective, this evolution of both cooperative and collaborative practices did not happen over night. However one particular transformation in computer culture proved to be an effective catalyst for these changes. Indeed, at the turn of the 21st century, free and open source software has successfully demonstrated the impact of novel ways of sharing, distributing and working online by allowing the reuse, copy and adaptation of software source code. Within the last 15 years this practice inspired many other disciplines and communities who appropriated these ideas to form a general approach to open source outside of software practices and eventually provided the ground for the free culture movement to grow. In this lecture we will look at what source code is and what it means to make it open for others. Next to that we will explore the diffusion of the open source idea in other subcultures and we will study the transformation of the free software definition into the free culture definition.

Week 3 - 10/09/13 - Copy Pasta (over Copy Culture)

Copy culture & the aesthetics of open; 30 minutes x 2:

  • Broad historical overview: Mienke Simon Thomas: Copy Culture: A historical perspective through the Boijmans Neo Collection. Plagiarism, neoism, avant-garde, appropriation art.

Purpose is to show that the question of appropriation, stealth, copy and inspiration is not something new related to digital culture but has been inherent to art and design practice for centuries.

  • Zoom in contemporary works and practices - Remix culture, mash up things?: 30 minutes - media iemand? Een Maker!

Week 4 - 23/09/13 - This is mine, maybe you can have it

  • Guests: Deanna Herst & Aymeric Mansoux
  • Host: Aldje van Meer
  • Keywords: authorship, history, licenses, copyright, copyleft, copyfree

Deanna Herst: Title Description (The notion of authorship and copyright through history: How does the author role has been changing and (re)defined through ages, where does copyright come from, who benefit from it, etc)


iemand Creative Commons

Best Practice; + Een case van een ontwerper, die een grensgeval van creative commmons represents

Ownership & authorship...

Florian Schneider?

Aymeric Mansoux: So you want to make your stuff "open"? Right... One of the greatest strengths of a free software license such as the GPL is the copyleft mechanism. Relying on both copyright and contract laws, copyleft licenses enforce a mandatory sharing of the modifications made to the software, thus making sure improvements will be available to the public and not locked down in a proprietary closed source system. At the opposite copyfree/copycentre licenses, also known as permissive licenses, such as BSD-like licenses, impose far less restrictions on the sharing of such modifications as well as the integration of the software into a closed source systems. Beyond the realm of software, licenses focussed on cultural expressions, such as music, movies, texts and images, also comes with different flavours. For instance the project Creative Commons proposes different choices when it comes to choose a license whether a creator wants to enforce a copyleft-like system or forbid derivate works or commercial usage. Said differently, free culture and so-called open content licenses form a happy mess that is very often confusing for both their supporters and detractors. In this lecture we will debunk some common myths and misunderstandings attached to such licenses. Last but not least we will see concretely how to use them and what impact they have on the works they are attached to

Week 6 - 30/09/13 - Crafty Hacks

collaboration with Hacking minor:

  • Hacking & Crafting;
  • Craft Debate: Discussing the urgency of craft in contemporary culture
  • Historical perspective: Glenn Adamson
  • Activist perspective: Betsy Greer
  • Technological perspective: Unfold
  • Hacking; Ine Poppe
  • Inviting students from hacking

Week 6 - 07/10/13 - Data Data Data

  • Jonas Lund (PZI student, best practice) presentation about art API, from scraping to writing an API, ranking algorithms, appropriation. - 30 minutes
  • Over Open Data (dry information) - 15 minutes - Peter Conradie

Week 7 - 14/10/13 - The Art of Participation

  • participating culture - (businessmodels) - Jan Jonker?
  • Autonomous prespective on DIY culture, Hacking spaces - who?

Week 9 - 08/11/13 - Mystery Lecture

  • closing lecture(s) chosen by students

Old Stuff

Bits to be merged with above and the rest to be trashed.


  • Impact of standard copyright and contract laws on networked media
  • Piracy
  • Subculture and copyright (memes)
  • Proto-copyleft art and design practices
  • constraint and system art
  • aesthetics of participation
  • Ready made tools are for ready made solutions
  • Maps, visualisation and navigation
  • openness and business strategies
  • sharing is caring
  • activism and social awareness
  • DIY, DIWO and DITO
  • crowdfunding and the commons
  • open data
  • manipulation (darkpatterns)
  • defcad