Unravel the code v

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Unravel the Code V

Radio is one of the major technological infrastructures of our contemporary life. One of the fundamental building blocks that a lot of the technologies we use depend on. When you read the word 'radio' however, you might think of commercial FM stations, pop music, talk shows and wonder what's so relevant and fundamental about that. We've got the internet right? Radio however is much bigger than just commercial broadcast radio. At any given moment the air is filled signals ranging from cell phone packets, the walkie-talkie chatter of bus drivers, airplane tracking signals, bluetooth mouse movements, satellites broadcasting down to earth, the hum of electrical devices, bleeping wireless car keys, television, pagers, navigational beacons and much much more. And aside from that list there are all those technologies which are part of 'the internet', such as Wi-Fi, 3G, 4G, microwave towers etc which are also radio based. In short, any electrical device which doesn't work via wires (hence: wireless) works via radio. However, radio itself is a natural phenomenon, deeply physical and older than man kind. The strongest broadcasters are the stars.

For Unravel The Code 2k16 we will take this expanded understanding of radio as our topic and approach it as Digital Craftsmen.We will get an insight of how various radio based systems work, what they do, what they send, who they send to and why. With that knowledge we will design objects that relate to this electromagnetic spectrum. We will dream up devices that make these radio systems more present or visible, opening them up to critical inquire, poetical intervention, aesthetic experience etc.

During Q9 students will unravel the mysteries of radio on a week by week basis. Q9 is centered around a series of workshops. During these workshops we will approach a radio system technically, culturally and poetically to understand and learn to work practically with them. For Q10 students will put this experience to use in order to design poetic interventions, recount obscure histories or meticulously craft objects in the grey zone between crafts and the electromagnetic spectrum.

Unravel the Code Q9

The quarter is divided into 4 workshop. All these workshops relate to radio as a technical, social, cultural and natural phenomenon. Attendance of and participation in the workshops is required.

Classes are held on Tuesdays with and additional class on October Thursday 24th. Thursdays are reserved for independent working on your project (one self directed project per workshop)

On the final evaluation you will present three mini projects (each relating to one of the four workshops) + a reflection document contextualising your production.

On the 8th of November (start of Q10) you will pitch your direction/a research question and a experiment for a final project to intensely explore and develop over the following 6 weeks.


Classes with Roel Q9

06 Sept		Week 2		09:30-15:00		Intro + Workshop 1
13 Sept		Week 3		10:00-15:00		Workshop 2
20 Sept		Week 4		zelfst werken
27 Sept		Week 5		10:00-15:00		Workshop 2 Continuation
04 Oct		Week 6		zelfst werken
11 Oct		Week 7		10:00-15:00		Workshop 3
18 Oct		Holiday break
25 Oct		Week 8		10:-15:00 		Workshop 4
01 Nov		Week 9		full day		Assessments


Classes with Jon Q9

06 Sept Week 2 09:30-15:00

08 Sept Week 2 13:00-16:00

Hertzian Tales -- its meaning and significance in electronic art and design

Practice-Based Research -- how do we define it, how do we do it

20 Sept Week 4 10:00-15:00

Imaginary Radio Research

In a small group

Search and define: -the century

  • 19th (wireless telegraphy - pioneers of the medium)/ 20th (voice and audio broadcasting) / 21st (Pirate Radio/Micro broadcasting)
  • the place/context - who is this broadcast serving

Imagine and build:

  • the object - transmitter and/or receiver (or where it may be housed)

And compose and remix:

  • one minute of transmitted content

Regroup/Discussion: 11:30 - 12:30 Presentations: 14:00-15:00

Assignment 04/10:

  • Further research and develop an imaginary radio individually or within a group of 2.
  • Place extra attention on the aesthetic/physical/material qualities and its cultural connotations/significance.
  • Demonstrate your Imaginary Radio in class
  • present an an A2 poster, titled Imaginary Radio, with a photograph of your radio in context and a 3/4 sentence pseudo-historical description.
==== 04 Oct Week 6	10:00-15:00 ====

Imaginary Radio Research Revisited

14 Oct		Week 7		10:00-13:00
25 Oct		Week 8 		9:00 - 21:00		(Unravel the Code International Workshop)
01 Nov		Week 9		full day		Assessments

Q9 Workshops

Workshop 1: Analog Sensing Devices

Workshop 2: Navigating the Hertzian Space in theory and Practice

We kick off the day with a Wiki Writing Workshop to learn or refresh how to document and research using the digital craft wiki!

After that we start of with an introduction into radio and then we look at RTL-SDR as a way of navigating the electromagnetic spectrum.

Workshop 3: Time is relative, but centrally managed

Workshop 4: ???

Learning goals

The objective is that through research, experiment, critical reflection, creation, design and manufacturing, connected to the workshops in Quarter 9, you will gain new knowledge, insights and a critical stance towards radio systems. Following from this you will learn to translate your point of view, your discoveries, into a concrete project.

Assessment criteria

- Depth of research and reflection upon the given theme (demonstrated through wiki and active participation in class meetings and group critiques)

- Quality of concept (demonstrated through wiki and final prototype/design object/other)

- Exhibiting thorough use of technical workshops, including experiments and tests (demonstrated through process documentation in wiki)

- Convincing and precise translation of concepts into required deliverables (demonstrated through prototype/design object/other)

- Paying careful attention to the aesthetics and technical execution of the required deliverables (demonstrated through prototype/design object/other)

- Communicating the concept and process of your design clearly and effectively. (through public presentation and documentation of your project)

- Consistent attendance