Graduation Project
Contents
Forward/Introduction
In my fine art practice I have been exploring how I am, as a human being, conscious to my surroundings. I discovered sound as my primary media to explore this theme. In my last work, I made work on our perception to sounds around us and how they affect our consciousness. I used sampling techniques of found sounds, field recordings. From this I want to further develop this topic, learning sound synthesis more in depth to actually engaging myself to produce sound from pure voltage either in analogue or digital way. I want to research on sound synthesis process and how they could be merged into meditation practice.
Central Question
My research topic is on sound synthesis as a meditation practice, coming from psychoacoustics which is about how sound affects our consciousness. As meditation is achieved from an immersive physical behaviour, such as focusing on listening, breathing, body movement, I explore the relationship between physical interaction and mental state. Pattern-based, repetition, development, real-time interaction
Relationship between immersive behaviour and meditation? Body movement within physical space towards mind meditation.
How can physical interaction control a mental state by means of sound?
Relevance of the Topic
Sound as a mean for meditation has been explored quite far on minimal music movement. Artist, musicians like La Monte Young, Steve Reich, explored drone music, etc. Since sound is the most bodily sense for me, engaging oneself not only listening, but also to produce sound is physical activity (like playing the instrument), which can bring you another state of mind. Especially nowadays in this technology age, people are losing focus and struggling to be mindful to the present. Meditation and mindfulness became new media phenomena in contemporary digital media culture, when in fact they originated from ancient time Buddhist and spiritual traditions. Technological development brought us new kind of consciousness, therefore we need to accept new media technology as our tool, in the age of cyborg.
Hypothesis
In the end, I want to build a real time sequencer, performative setting of sound, therefore I want to combine physicality in my installation which would extend to mindfulness and meditation in the real surrounding.
Sound Synthesis
Handmade Electronic Music
To make an analogue synthesiser, I need; a battery powered amplifier (as a speaker), audio cable, audio jack, breadboard, CMOS Hex Schmitt Trigger Integrated Circuit, resistors, capacitors, diode, potentiometer, LDR,
Pure Data
Algorithmic Composition
Digital Audio Processing
http://lwmmusic.com/learning-lswpd-1.html
Live Performance: Using microphone to make instruments (flute, violin, etc.) as input
Minimal Music
La Monte Young
Meditation/Immersion
Method of Meditation
Research Approach
Practical Research
Key References
Minimal music
Caterina Barbieri
La Monte Young
Pieter-Jan Pieters <Sound on Intuition>
Literature
Experiments
Microphone input in Pure Data -> translate to oscillator/vocoder
connect physical/analogue input to digital synthesis module in Pure Data
Insights from Experimentation
(what have you pulled from your hands on practice based research?)
Artistic/Design Principles
(what is your own criteria for designing?)
Artistic/Design Proposal
(what do you propose to make)
I want to make an interactive sound installation. It is a meditative room with interface of playing modules of digital synthesiser via Pure Data. The room itself plays the role of instrument and each modules will be triggered by different physical input/movement. It is about controlling your mind/thoughts, therefore the interface should be intuitive enough, or has an instruction to be able for audiences to play with their surrounding with awareness. The first gate is microphone, which people make sound of their own. This will be transferred to oscillator which transform the sound to sound wave with its own waveform, pitch, duration, and this will be sequenced (repeated). There will be an ADSR module, which controls the characteristic of the sound (attack, decay, sustain, release). Other effect modules such as reverb, delay, distortion will be triggered/controlled by different movement/different part of the room.
Realised work
(what did you actually make)
Final Conclusions
(what was the point? what do you take away?)
Bibliography
(what did you reference in this text (other texts, images, films, exhibitions)? Remember to use proper in-text citing!!!!!!!!!!