UNRVL9-Project2
Group 2
Fluidity of Presence: Ways of Being Together in the Digital Age
Can we communicate the complex experience of presence and absence, nearness and distance that is a feature of embodied existence (in short, the spectrum of "being together") by designing hybrid analogue/digital technologies that eschew stale binaries of online/offline connection?
Digital presence takes many forms. Regardless of whether we are “plugged in,” our digital footprint manifests in the digital ecosystem as a constantly expanding network of traces, data artefacts, biometric residues and transaction histories. Viewed from this angle, the conventional, binary distinction between online/offline states ceases to make sense; indeed, given the extent of our current dependence on digital technology, almost all of us are always digitally present, if only in a hyperfragmented way. It is more accurate, therefore, to insist on the existence of a spectrum of "online" states.
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Monday Oct 12
Touch and MemoryReferences: http://peripheralfocus.net/poems-told-by-touch/manifesto_of_tactilism.html https://link.springer.com/article/10.3758/s13423-019-01674-x https://en.wikipedia.org/wiki/Embodied_cognition https://cup.columbia.edu/book/prosthetic-memory/9780231129275 https://www.bareconductive.com/make/how-to-make-an-interactive-memory-game/ The ideas for our final project grew out of an earlier discussion we had around the link between touch and memory. We came upon the following talking points:
Fluidity of PresenceReferences: https://www.youtube.com/watch?v=y_FgHb-BGzk We began to ask questions: what if, instead of focusing on touch, we directed our attention to other concepts surrounding intimacy? Immediately, we began discussing ways to incorporate sensations associated with physical embodiment—namely, sensing (seeing, hearing) the proximity or distance of physical bodies in space. Followed by a rapid brainstorm, circling in on what would become our central concept [brainstorm below]:
At the end of it all, we had our concept, and a means of articulating it. What we found was lacking in our digital interactions was this fluidity of presence we had defined before. We divided ourselves up into the following configurations: Hardware Team – Fien, Celi Hardware Team (Speculative) – Amrith Software Team – Arimit Software Team (Speculative) – Michelle, Marit, Jin Documentarian - Ezra
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DISCORD!
PROTOTYPING! |