Difference between revisions of "Courses/Design & Technique-Essential Web Design/Q2/04"
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=exploring the city - choose your own adventure= | |||
==textual adventure games== | |||
* [https://en.wikipedia.org/wiki/Colossal_Cave_Adventure Colossal Cave Adventure] (1976,1977) | |||
* [https://en.wikipedia.org/wiki/Zork Zork] - [http://textadventures.co.uk/games/play/5zyoqrsugeopel3ffhz_vq online emulation] (1977) | |||
https://upload.wikimedia.org/wikipedia/en/a/ac/Zork_I_box_art.jpg | |||
==adventure games' formula== | |||
* take a popular fiction game. E.g. a detective novel/ | |||
* create: | |||
** a background story | |||
** a map for the players to move around it | |||
** objects to manipulate | |||
** characters to interact with | |||
** '''a plot tree with several outcomes''' | |||
* add: descriptions, dialogues, error messages and a vocabulary for the players | |||
''game development then becomes much like planning and writing a piece of short fiction, except multiple outcomes must be conceived''. | |||
Aarseth, Espen J. 1997 ''Cybertext'' | |||
==the city== | |||
Can we create a web-based game, that can played within the physical space of the city, using mobile phones? | |||
The city game can become a way of exploring a space, a city, an excuse to drift (dérive), experience and perceive the city differently from our day-to-day understanding of it. | |||
== choose you own adventure in the city== | |||
[[File:cyod.jpg]] | |||
=Examples - using Javascript and jQuery= | =Examples - using Javascript and jQuery= | ||
Revision as of 07:29, 7 December 2015
exploring the city - choose your own adventure
textual adventure games
- Colossal Cave Adventure (1976,1977)
- Zork - online emulation (1977)
https://upload.wikimedia.org/wikipedia/en/a/ac/Zork_I_box_art.jpg
adventure games' formula
- take a popular fiction game. E.g. a detective novel/
- create:
- a background story
- a map for the players to move around it
- objects to manipulate
- characters to interact with
- a plot tree with several outcomes
- add: descriptions, dialogues, error messages and a vocabulary for the players
game development then becomes much like planning and writing a piece of short fiction, except multiple outcomes must be conceived.
Aarseth, Espen J. 1997 Cybertext
the city
Can we create a web-based game, that can played within the physical space of the city, using mobile phones?
The city game can become a way of exploring a space, a city, an excuse to drift (dérive), experience and perceive the city differently from our day-to-day understanding of it.
choose you own adventure in the city
Examples - using Javascript and jQuery
user text input
We can receive text user input from the user, using HTML forms and jQuery .submit() listener
<!DOCTYPE html>
<html><head>
<meta http-equiv="content-type" content="text/html" charset="utf-8">
<script src="http://code.jquery.com/jquery-1.11.3.min.js"></script>
<style>
form{width: 50%;}
input{padding: 6px; width:50%; border: 2px solid #ccc; margin-top: 1em; color: #000;}
input:focus{border: 2px solid yellow; background-color: rgba(0, 0, 0, 0.75); color: white; font-weight: bold;}
input[type="submit"]{font-weight: bold; width: auto; }
input[type="submit"]:focus{ color: yellow; background-color: rgba(0, 0, 0, 0.75);}
#instruction{display: none; }
</style>
</head>
<body>
<h1 id="question">Tell me you name...</h1>
<form id="greeting">
<input name="firstName" id="firstName" required="" placeholder="Your first name" type="text"><br>
<input value="Send" type="submit">
</form>
<h2 id="instruction">Now <span class="userName"></span>, I want you to walk 10 steps away from where you are now.</h2>
<script>
var firstName; // variable that will store user name
$("form#greeting").submit(function(event){
console.log( $('#firstName').val() );
firstName = $('#firstName').val();
event.preventDefault();
$("#firstName").val(''); //clean input#firstName
$('form, #question').css('display', 'none'); //hide form
$('#instruction').css('display', 'block'); //show instruction
$('span.userName').text(firstName); //Add name to span.userName
})
</script>
</body></html>
What can we do by getting the user's text input?
- address him/her by name.
- ask him/her other questions. E.g. where are you?
- store his/her answers