On the Body
As an introductory assignment I paired with the "I agree" project. 'I agree' is an interactive project where you are lured by a welcoming voice to stand in front in the spotlight and to accept the values and terms by pressing a button. What happens is that a picture is being taken from you by a hidden webcam. In the next room you see something happening, many pixels come together and there it is: a picture of you, but not only there. The picture has been sent to several computers throughout the room. My contribution was to textualize the concept and the voiceover.
We live in a digital era in which it is nearly impossible to stay anonymous. The digital world contains so many recources that are directly available. Especially the fact that the accessibility takes so little time is quite convenient. When a service has a large amount of users, it creates a feeling that the service can be used safely, and makes an individual blindly trust it.
The desire to use a popular service as fast as possible in today’s time spirit, results in skipping to read the services’ terms and conditions. Besides, what harm can pressing ‘I agree’ actually cause? Somewhere in these conditions you will be protected, one would think. Somewhere in the back of your mind you know a few negative scenarios that have happened to a few unknown people. But in comparison to the fact that so many people use these services it would never happen to you. But should you really expose so much of your body, your identity, your brains, to the eyes of the whole world? The digital network and the amount of (personal) data is growing to extends we can not even imagine. And because of this unimaginable factor the awareness of our digital footprint we leave behind for eternity fades away.
Before you are able use 'I agree' you have to agree to the terms and conditions.
[Photo's week 2]
A short film showing stretching and bending the human body in an inhuman context.
coworkers: Stephanie & Noemi
For the 10 second-videos we recorded 4 different yogaposes. We stretched it further in after effects to the point where it becomes inhuman.
yoga pose 1 - https://youtu.be/WgFzPLByGYE
yoga pose 2 - https://youtu.be/k123sUIBNk0
yoga pose 3 - https://youtu.be/guqI5-AuKsI
yoga pose 4 - https://youtu.be/CegI04qY9Ts
For the final video we filmed a sequence, a series of poses, and again edited them in after effects. To alienate this video even more, we turned the video in black & white, and inverted the colors. The sounds were recorded in logic x pro to put emphasis on the inhumanity of the movements. (To view the video press the link above the thumbnail)
Yoga sequence black & white negative - https://www.youtube.com/watch?v=oOdf-jYyiho
Mind (of) the Machine
For this project I gathered 100 images of monsters. .....................
A very common phenomenon of the human brain occurred when I was looking at the result of the algorithm: Pareidolia. Pareidolia is a psychological phenomenon where the brain responds to an image or a sound, creating a familiar image or pattern while there is not one present in the stimulus. Although the mind of the machine and that of a human are very similar in a kind of approach, this phenomenon is not (yet) to be learned by machines yet and also is very personal. I thought it was a very interesting process; that a computer altered these data to an unrecognizable pattern, and my human mind created new distinguishable images all over.
So I cut out a few of the occurring images, printed them and drew my pareidolia over them. Here are a few examples below:
Edit: I have not yet managed to bind these images altogether in a booklet, because I rather add more images and finish this process than wrap it up quickly for the deadline.
The Face of Things
How can objects control our appearances? When a person hears a cry, they will respond with a speci c expression. We have designed objects that attempt to dictate a one’s response and consequently the appearance. How willing are we to adapt to these rules when designers exploit familiarity and intimacy as a form of manipulation.
Keeping up Appearances
What is my Craft?
Within my department (DBKV), I have to position myself as a creator as well as an Art Educator. For me I always thought the focus had to be on my role as an Educator. But none of that is true. In my point of view I am in the first place a creator and after that an educator.
Because I learn by creating, and I learn to be able to create things. My own learning cycle is to summarize in a few steps:
Stimuli come through my senses, and I ask questions about what I have seen/heard/felt. Asking questions about the objectivity, the role of subjectivity, is it the truth, and am I aware of my perception of thruth?Another question then occurs: Do I have thoughts about this? What are these thoughts?
The next steps are interchangable in order: I start to create, experiment or investigate. And then questions will occur again:: What have I done, what is the result? Again
After that, I learn from selfcritique. Because that is what I do. I am 'crafty as in sense of the old definition. (that is coming from you Jon ;) but it is true)
And then I create to make my students learn.
Nevertheless, in my own department there is very little attention for the digital crafts. And that can be said for Art Education in general is there very little attention for the digital possibilities. While the digital world is happening now. And digital craft will have prominent role in the (near) future, as a matter of fact, I think the role is exponentially rising. How is it still possible that most part of Art Education is so far behind on the digital matters?
Interactivite art is more appealing to the majority of the public rather than receptive art. And that is where my focus for Q10 will be. Just like the Face of Things project. That one I would like to have as starting point for next quarter. To investigate what