Difference between revisions of "User:Jerryestie"

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==Main Information==
+
=Main Information=
 
[[Category:Student Information]]
 
[[Category:Student Information]]
 
Jerry Estié
 
Jerry Estié
Line 7: Line 7:
 
0902472@hr.nl
 
0902472@hr.nl
  
==Making is Connecting ==
+
==Practice Q7: Making is Connecting ==
 
For my second year project please look at [[User:Jerryestie/Making | Making is Connecting 2016]]
 
For my second year project please look at [[User:Jerryestie/Making | Making is Connecting 2016]]
  
 
[[File:workjr7.jpg|500px|Caption]]
 
[[File:workjr7.jpg|500px|Caption]]
  
==Inspiration and Own Work ==
+
==Practice Q9 & Q10: Craft & Radiation ==
 +
For my third year project please look at [[User:Jerryestie/Practice | Craft and Radiation 2017]]
  
===Breakfast Glove===
+
[[File:Gifcensor.gif|500px|Caption]]
One of my own projects together with Joëlle was the breakfast glove for paper strings and electronic things. We wanted to make a freeze frame high five device. A song will play when you high five each other, but only if you stand still during the song. Check the video here:[https://youtu.be/UF43N295ig0 Breakfast Glove]
 
  
===Dunes===
+
=Minor: Human?=
[https://www.studioroosegaarde.net/project/dune/info/ Studio Roosengaarde's Dune Project] was a project here in Rotterdam with lights that responded to users walking next to them.
+
[[File:Westworld-skele-fb-1.jpg‎]]
 +
[[File:Bladerr.jpg]]
  
==Radio Experiments==
+
==Week 1: Kick-Off==
===Part 1===
+
===Beginning===
With the tuner I had the idea of trying to find 'weird' noises and translating them into more humane sounds. So instead of looking for actual voices, I wanted to create them myself. I tried to do this with the program Audacity, using effects like Pitch etc.
+
My group with Jochem and Naomi had the body parts of index finger, pink and the eye(s). We started out with topics that we found fitting before coming up with a more concrete subject. Things like Identity and security came up often and also folklore and myths involving hands and eyes. For instance: How in Japan would cut off their pinks as a way of apology, or how ISIS followers point up their index finger to the sky.  
  
[[File:audajerry1.png|500px]]
+
===Initial Ideas===
[[File:audajerry2.png|500px]]
+
There were a few quick concepts we came up with before ending up with our hand-eye dis coordination box.  
  
[http://vocaroo.com/i/s0Mv0mqfzFku Original Sound File: First Test] & [http://vocaroo.com/i/s12rHJqiyUAR Edited Sound File: First Test]
+
=====Pointing fingers=====
 +
[[File:Wewantu.jpg]]
  
The first test I mostly played with pitch, I tried to remove the static and see if that created a human feeling. It didn't, in my opinion. Instead it just sounded more flat.  
+
When a finger points at you it creates this immediate connection. It can be a bit uncomfortable and we wanted to play with this feeling. One of the ideas was to walk into a room where fingers would follow you (through the use of a Kinect) and point at you. Another was a closed-off space where you would have to point into the camera before entering and then being confronted by the previous visitor pointing at you. There was a variation where it would connect the people pointing.
  
[http://vocaroo.com/i/s0UbY5D8OQfX Original Sound File: White Noise] & [http://vocaroo.com/i/s0YrF0LFZAmK Edited Sound File: White Noise Talking]
+
[[File:Sketchjer1.jpg]]
 +
[[File:Sketchjer2.jpg]]
  
Next, I tried to find a weak signal, where maybe you couid almost here a conversation but would be too confusing. It already begins to sound more human, yet some stretches of the 'conversation' have this glitchy sound to them that I couldn't get rid of. But just removing the noise and changing the pitch really helped.
+
=====Games=====
 +
There were several variations where we played with the idea of a 2-screen/2-user installation. This set-up would have two players use the installation against each other in several ways. The 'controller' would force the player to use only the pink and index in a rapid order to force a sort of carpal tunnel syndrome. The player who would use the controller the fastest would induce a flashing/annoying eye-strain creating image to the other player. Another variation to this was the cheat screen. The cheat screen would give one player, unbeknownst to the other player, a sort of cheat screen that could make things worse or better for both the player and its competition.
  
[http://vocaroo.com/i/s0EVstmv3W5b Original: Noise] & [http://vocaroo.com/i/s1CJcNlD55gH Edited: Noise in Deep Space]
+
[[File:Screeeeeeeeb.png]]
  
This was a 'happy accident'. Trying to make this noise more human I instead got the sound of a starship in deep space... I changed the pitch to a very low sound and changed the speed of the noise. This, together with messing around with the bass and treble (I was actually trying to decrease the bass) got this humming space sound.
+
===Hand-Eye Discoordination===
===Part 2===
+
With some time pressure from Tim we ended on a final concept of putting the coordination between eyes and hand on trial. The question basically became "what would happen if you can't see what your hand is doing anymore."
[[File:Buitenjr2.jpg| 300px |Looking for signals near the maritime museuml]] [[File:Buitenjr1.jpg | 300px | ]]
 
  
For the second workshop week we went outside to try and pick up some more signals. At first it was hard to find anything but eventually we were able to find two truckers communicating with each other. The conversation was very casual with some mentions of dissapointing children.
+
=====Buttons=====
 +
We decided to find several buttons and hide them from plain sight. By using these buttons you would get a visual feedback of what you were doing. We went to the piekfijn to try and fide specific buttons so that each one would be a different sensation.
  
==Communication Devices==
+
=====Arduino Coding=====
 +
I focused on coding the Arduino and getting an input from the buttons that are pressed. There had to be a way to have each button have an unique identifier so Processing would know which button was pressed, since all input came in as the same numbers. I did this by adding a line to the serialprint that adds a different letter per button. This way Processing was able to differentiate all the different inputs.
  
===Workshop===
+
=====Exhibition=====
[[File:Workshopjr.jpg | 800px]]
+
filler
 +
soon im too lazy to export pics atm
  
===Assignment===
+
=====Observations and Feedback=====
For the assignment I worked together with Naomi van Maasakkers. For inspiration we decided to look into the past instead of into the future and looked up a database of sci-fi devices in books from the 40s to the 70s. We used the site [http://www.technovelgy.com/ Technovelgy] for this.
+
One of the things that was immediately clear during the exhibition is that people didn't get that they had to turn around and watch the screen. They would either just look at the box and play around and then turn around after moving something or pressing a button. We did not communicate this properly or force the user to stand in the way we intended.
 +
 
 +
In general most people didn't (immediately or at all) get what the project was about or what was going on. The interactivity helped spark people's interest but the concept wasn't easy to see or understand through our installation.
 +
 
 +
The buttons were also too hard to find, whether this was actually a good or bad thing I haven't made my mind up about yet. I feel like it's in a middle ground right now, it could either be a lot harder and become this sort of brutal installation or easier but then how do you add a challenge to the lack of eye coordination?
 +
 
 +
The visuals also had a disconnect with what you were doing, it didn't seem to be a whole product but rather two separate things.
 +
==Sensor==
 +
For the sensor I want to use sound as an unlocking mechanism. Using a distinct sound or sounds made in a distinct order.
 +
===Research Links===
 +
[https://forum.processing.org/two/discussion/14502/create-tap-tempo-metronome Getting BPM]
 +
 
 +
 
 +
----
 +
float bpm = 80;
 +
float minute = 60000;
 +
float interval = minute / bpm;
 +
int time;
 +
int beats = 0;
 +
 
 +
 
 +
void setup() {
 +
  size(300, 300);
 +
  fill(255, 0, 0);
 +
  noStroke();
 +
  time = millis();
 +
}
 +
 
 +
void draw() {
 +
  background(255);
 +
 
 +
  if (millis() - time > interval ) {
 +
    ellipse(width/2, height/2, 50, 50);
 +
    beats ++;
 +
    time = millis();
 +
  }
 +
 
 +
 
 +
  text(beats, 30, height - 25);
 +
}
 +
----

Latest revision as of 11:33, 4 September 2017

Main Information

Jerry Estié

0902472

0902472@hr.nl

Practice Q7: Making is Connecting

For my second year project please look at Making is Connecting 2016

Caption

Practice Q9 & Q10: Craft & Radiation

For my third year project please look at Craft and Radiation 2017

Caption

Minor: Human?

Westworld-skele-fb-1.jpg Bladerr.jpg

Week 1: Kick-Off

Beginning

My group with Jochem and Naomi had the body parts of index finger, pink and the eye(s). We started out with topics that we found fitting before coming up with a more concrete subject. Things like Identity and security came up often and also folklore and myths involving hands and eyes. For instance: How in Japan would cut off their pinks as a way of apology, or how ISIS followers point up their index finger to the sky.

Initial Ideas

There were a few quick concepts we came up with before ending up with our hand-eye dis coordination box.

Pointing fingers

Wewantu.jpg

When a finger points at you it creates this immediate connection. It can be a bit uncomfortable and we wanted to play with this feeling. One of the ideas was to walk into a room where fingers would follow you (through the use of a Kinect) and point at you. Another was a closed-off space where you would have to point into the camera before entering and then being confronted by the previous visitor pointing at you. There was a variation where it would connect the people pointing.

Sketchjer1.jpg Sketchjer2.jpg

Games

There were several variations where we played with the idea of a 2-screen/2-user installation. This set-up would have two players use the installation against each other in several ways. The 'controller' would force the player to use only the pink and index in a rapid order to force a sort of carpal tunnel syndrome. The player who would use the controller the fastest would induce a flashing/annoying eye-strain creating image to the other player. Another variation to this was the cheat screen. The cheat screen would give one player, unbeknownst to the other player, a sort of cheat screen that could make things worse or better for both the player and its competition.

Screeeeeeeeb.png

Hand-Eye Discoordination

With some time pressure from Tim we ended on a final concept of putting the coordination between eyes and hand on trial. The question basically became "what would happen if you can't see what your hand is doing anymore."

Buttons

We decided to find several buttons and hide them from plain sight. By using these buttons you would get a visual feedback of what you were doing. We went to the piekfijn to try and fide specific buttons so that each one would be a different sensation.

Arduino Coding

I focused on coding the Arduino and getting an input from the buttons that are pressed. There had to be a way to have each button have an unique identifier so Processing would know which button was pressed, since all input came in as the same numbers. I did this by adding a line to the serialprint that adds a different letter per button. This way Processing was able to differentiate all the different inputs.

Exhibition

filler soon im too lazy to export pics atm

Observations and Feedback

One of the things that was immediately clear during the exhibition is that people didn't get that they had to turn around and watch the screen. They would either just look at the box and play around and then turn around after moving something or pressing a button. We did not communicate this properly or force the user to stand in the way we intended.

In general most people didn't (immediately or at all) get what the project was about or what was going on. The interactivity helped spark people's interest but the concept wasn't easy to see or understand through our installation.

The buttons were also too hard to find, whether this was actually a good or bad thing I haven't made my mind up about yet. I feel like it's in a middle ground right now, it could either be a lot harder and become this sort of brutal installation or easier but then how do you add a challenge to the lack of eye coordination?

The visuals also had a disconnect with what you were doing, it didn't seem to be a whole product but rather two separate things.

Sensor

For the sensor I want to use sound as an unlocking mechanism. Using a distinct sound or sounds made in a distinct order.

Research Links

Getting BPM



float bpm = 80; float minute = 60000; float interval = minute / bpm; int time; int beats = 0;     void setup() {   size(300, 300);   fill(255, 0, 0);   noStroke();   time = millis(); }   void draw() {   background(255);     if (millis() - time > interval ) {     ellipse(width/2, height/2, 50, 50);     beats ++;     time = millis();   }       text(beats, 30, height - 25); }