Difference between revisions of "User:Noemiino"

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=Info=
 
=Info=
 
  NOEMI BIRO <br><br> 0919394@hr.nl <br><br> Graphic Design
 
  NOEMI BIRO <br><br> 0919394@hr.nl <br><br> Graphic Design
  
= Inspiration =
+
=='''What is my craft? Position paper'''==
Miriam Ribul [https://www.miriamribul.com/recipes-for-material-activism] - Recipes for Material Activism
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<span style='width:60em;display:block;'>
[https://issuu.com/miriamribul/docs/miriam_ribul_recipes_for_material_a]
 
 
 
Textiletoolbox[http://www.textiletoolbox.com/] --> sort of innvovative platform for experimental swedish materials
 
 
 
 
 
= Fusing deliverables =
 
 
 
==Historical example==
 
 
 
'''Concrete''' used as an opponent against freedom as walls. With my historical example, I want to find a way freedom can break through the massiveness of concrete. I like the idea how such a hard object consists of powder- very powerless, innocent material and water - liquid, taking the form of its surrounding can build up into that state of matter. Through experiment, I want to break it down just enough to give space for freedom to shine through. That I mean literally. I made a candle holder which fuses together concrete and sieve.<br> <br>
 
[[File:candle.jpg|400px|left|Candle holder still in the mould]][[File:candle1.jpg|x300px|Candle holder still in mould, upper view]][[File:candle2.jpg|400px|Candle holder out of the mould]][[File:candle3.jpg|400px|Candle holder out of the mould]]
 
<br>I wanted to break some parts of its wall to give the candle places to shine through but I really liked the shape that emerged so I decided to try that idea on another example.
 
 
 
==Comparative example==
 
 
 
In this example I decided to use concrete and light and experiment with the relationship that can be built between them.
 
I spread a layer of concrete onto a plastic sheet and put a  sheet of sieve on it, then I applied some oil paint, then another layer of concrete. After 48 hours after it dried I hammered it in several places. I expected the sieve to hold the concrete together even better. I formed a wall out of the layer and put it under some light which created some interesting light- shine throughs.
 
 
<br>
 
<br>
  [[File:wall.jpg|400px|Making of wall]] [[File:walle.gif|400px|Breaking down the wall]] [[File:Wall1.JPG|x300px|Wall]]<br>
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I am interested in what stand can a graphic designer take when the work is influenced by machines? What stand can it take when the outcome is influenced by humans? Can the two influences come together in one project while there is still a graphic design function to be fulfilled? Or is it then curating?
Fusing together light and concrete created these pictures that capture the light.
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My craft is duality. I want to explore the fusion of both human and inhuman factors in thriving for an outcome. Where can there be an intersection or an interaction? In my craft, I want to create situations, experiences, and objects that either were created through collaborating with machine/human or they are only final when they are in interaction. I don`t want to design finished products. I want to design space for change in a framework defined by me. You be the change by touch, voice, motion or let the machine be the change by algorithms, randomness, programmes. <br><br>
[[File:Wall2.JPG|400px|Shine through the wall]] [[File:Wall3.JPG|400px|Shine through the wall]] [[File:Wall4.JPG|400px|Shine through the wall]]
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As a graphic designer I am trained to look at small visual details and make adjustments to them. I am interested in these details not just from a human perspective but how our new technologies enable us new ways of exploration. Graphic design for me is a media and a thinking process. I am fascinated by typography, shapes, colors, positioning and other visual treatments of elements. In my craft I try to open up this thinking process by embracing in it our other senses too. Interaction is a focal point of my works and I use coding to achieve it. In this setting I am curious to discover the visual effects that a computer can generate and how human interaction can still have effect on it. I also consider it an interesting practice to work with AI and it`s ability to process large quantities of data to arrive at solutions or conclusions. In these themes I am interested in delivering experiences where the viewer becomes involved in the creation process and has a direct influence on the outcome. My input becomes technology and it`s relation to our senses. I am curious about how technology enables machines to recognize, think, design (?) and how humans can create conditions for these interactions to happen. In my opinion when technology is used, interaction is already created, left for the designer - myself - is to make sure the conditions are the framework in which they happen.
 
+
</span>
==New skill==
 
 
 
 
 
 
 
==Shared example==
 
 
 
[[File:Tiles 1.jpg|400px|left|Candle holder still in the mould]][[File:Tiles 2.jpg|400px|Candle holder still in mould, upper view]] [[File: Tiles 4.jpg|400px|Candle holder out of the mould]]
 
 
<br>
 
<br>
  
==Material to the limit==
+
=Year 4=
 +
[[File:scan_roots.png|700px]]<br><br>
  
Inspired by Miriam Ribul`s experiments I was experimenting with creating different materials by mixing together starch, vinegar, glycerine and water.
 
[[File:starch.jpg|400px|left|Candle holder still in the mould]][[File:starch1.jpg|400px|Candle holder still in mould, upper view]] [[File:starch2.jpg|400px|Candle holder out of the mould]] [[File:starch3.jpg|x300px|Candle holder out of the mould]]
 
<br>
 
===Tapioca starch===
 
  
After mixing the ingredients on low heat a very strechy, sticky gum like material emerged. I spread this material on a medicine holder and after it dried it took the form of the medicine holder. The material that emerged is soft and can be bent but it still has the shape of the medicine.
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===> [[/year4 | MINOR - Cybernetics]]
  
[[File:medi.jpg|x375px|left|Candle holder still in the mould]][[File:medi1.jpg|500px|Candle holder still in mould, upper view]] [[File:medi2.jpg|500px|Candle holder out of the mould]]
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=Year 3=
 +
[[File:pix-cell7.png|700px]]<br><br>
  
<br>
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===> [[/RESEARCH DOCUMENT | digital craft Practice q10 - Research document ]]<br>  
===Potato starch===
 
  
The material that emerged with potato starch is sticky when still warm but it gets to a almost like a bendable plastic state when dried. I put some material on an old lino cut that I had and I like how the negative is created after I removed the material.
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  ===> [[/year3.2 | digital craft Practice q10 - Pixels away ]]<br>  
  [[File:potat.jpg|x375px|left|Candle holder still in the mould]][[File:potat1.jpg|500px|Candle holder still in mould, upper view]] [[File:potat2.jpg|500px|Candle holder out of the mould]]
 
<br>
 
  
This material holds potential to build it into 3D shapes that is the next step of how I want to push it further.
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===> [[/year3 | digital craft Practice q9 - How to be human  ]]<br>
<br>
 
  
= Theoretical readings =
+
=Year 2=
 +
[[File:candley5.gif|650px|Candle holder out of the mould]]
  
= Why I make? =
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===> [[/year2 |  digital craft q7 - Making is connecting ]]<br><br>

Latest revision as of 13:07, 6 January 2019

Info

NOEMI BIRO 

0919394@hr.nl

Graphic Design

What is my craft? Position paper


I am interested in what stand can a graphic designer take when the work is influenced by machines? What stand can it take when the outcome is influenced by humans? Can the two influences come together in one project while there is still a graphic design function to be fulfilled? Or is it then curating? My craft is duality. I want to explore the fusion of both human and inhuman factors in thriving for an outcome. Where can there be an intersection or an interaction? In my craft, I want to create situations, experiences, and objects that either were created through collaborating with machine/human or they are only final when they are in interaction. I don`t want to design finished products. I want to design space for change in a framework defined by me. You be the change by touch, voice, motion or let the machine be the change by algorithms, randomness, programmes.

As a graphic designer I am trained to look at small visual details and make adjustments to them. I am interested in these details not just from a human perspective but how our new technologies enable us new ways of exploration. Graphic design for me is a media and a thinking process. I am fascinated by typography, shapes, colors, positioning and other visual treatments of elements. In my craft I try to open up this thinking process by embracing in it our other senses too. Interaction is a focal point of my works and I use coding to achieve it. In this setting I am curious to discover the visual effects that a computer can generate and how human interaction can still have effect on it. I also consider it an interesting practice to work with AI and it`s ability to process large quantities of data to arrive at solutions or conclusions. In these themes I am interested in delivering experiences where the viewer becomes involved in the creation process and has a direct influence on the outcome. My input becomes technology and it`s relation to our senses. I am curious about how technology enables machines to recognize, think, design (?) and how humans can create conditions for these interactions to happen. In my opinion when technology is used, interaction is already created, left for the designer - myself - is to make sure the conditions are the framework in which they happen.

Year 4

Scan roots.png


===>  MINOR - Cybernetics

Year 3

Pix-cell7.png

===>  digital craft Practice q10 - Research document 
===>  digital craft Practice q10 - Pixels away 
===>  digital craft Practice q9 - How to be human  

Year 2

Candle holder out of the mould

===>   digital craft q7 - Making is connecting