Difference between revisions of "User:Noemiino"

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=Info=
 
=Info=
 
  NOEMI BIRO <br><br> 0919394@hr.nl <br><br> Graphic Design
 
  NOEMI BIRO <br><br> 0919394@hr.nl <br><br> Graphic Design
  
= Inspiration =
+
=='''What is my craft? Position paper'''==
Miriam Ribul [https://www.miriamribul.com/recipes-for-material-activism] - Recipes for Material Activism
+
<span style='width:60em;display:block;'>
[https://issuu.com/miriamribul/docs/miriam_ribul_recipes_for_material_a]
 
 
 
Textiletoolbox[http://www.textiletoolbox.com/] --> sort of innvovative platform for experimental swedish materials
 
 
 
 
 
= Fusing deliverables =
 
 
 
==Historical example==
 
 
 
'''Concrete''' used as an opponent against freedom as walls. With my historical example, I want to find a way freedom can break through the massiveness of concrete. I like the idea how such a hard object consists of powder- very powerless, innocent material and water - liquid, taking the form of its surrounding can build up into that state of matter. Through experiment, I want to break it down just enough to give space for freedom to shine through. That I mean literally. I made a candle holder which fuses together concrete and sieve.<br> <br>
 
[[File:candle.jpg|400px|Candle holder still in the mould]] [[File:candley2.jpg|x300px|Candle holder still in mould, upper view]] [[File:candley1.jpg|400px|Candle holder out of the mould]] [[File:candley3.jpg|400px|Candle holder out of the mould]]
 
 
 
----
 
 
 
I took some pictures of the mold and I was pretty fascinated by the structure that emerged from the concrete so when zooming in I was left with almost a landscape. This picture then I imported into photoshop and started playing around with different settings for it. At this point, it was a visual fascination rather than the conceptual experiment I started up with. Playing around with the photoshop filters and layers made me realize how also my process can be viewed as fusing.
 
 
 
<br> [[File:candley4.jpg|400px|Candle holder out of the mould]] [[File:candley6.png|400px|Candle holder out of the mould]] [[File:candley7.png|400px|Candle holder out of the mould]] [[File:candley8.png|400px|Candle holder out of the mould]]
 
 
 
----
 
 
 
[[File:candley5.gif|650px|Candle holder out of the mould]] [[File:candley9.png|500px|Candle holder out of the mould]] [[File:candley10.png|500px|Candle holder out of the mould]]
 
 
 
----
 
In the end, the pictures I ended up with are distorted, so incorporated into each other that they realized a new entity, I look at it as a new pattern rather than the initial object I started off with.
 
 
 
[[File:candley11.png|800px|Candle holder out of the mould]] [[File:candley12.png|800px|Candle holder out of the mould]]
 
 
 
 
 
<br>I wanted to break some parts of its wall to give the candle places to shine through but I really liked the shape that emerged so I decided to try that idea on another example.
 
 
<br>
 
<br>
 
+
I am interested in what stand can a graphic designer take when the work is influenced by machines?  What stand can it take when the outcome is influenced by humans? Can the two influences come together in one project while there is still a graphic design function to be fulfilled? Or is it then curating?
 +
My craft is duality. I want to explore the fusion of both human and inhuman factors in thriving for an outcome. Where can there be an intersection or an interaction? In my craft, I want to create situations, experiences, and objects that either were created through collaborating with machine/human or they are only final when they are in interaction. I don`t want to design finished products. I want to design space for change in a framework defined by me. You be the change by touch, voice, motion or let the machine be the change by algorithms, randomness, programmes. <br><br>
 +
As a graphic designer I am trained to look at small visual details and make adjustments to them. I am interested in these details not just from a human perspective but how our new technologies enable us new ways of exploration. Graphic design for me is a media and a thinking process. I am fascinated by typography, shapes, colors, positioning and other visual treatments of elements. In my craft I try to open up this thinking process by embracing in it our other senses too. Interaction is a focal point of my works and I use coding to achieve it. In this setting I am curious to discover the visual effects that a computer can generate and how human interaction can still have effect on it. I also consider it an interesting practice to work with AI and it`s ability to process large quantities of data to arrive at solutions or conclusions. In these themes I am interested in delivering experiences where the viewer becomes involved in the creation process and has a direct influence on the outcome. My input becomes technology and it`s relation to our senses. I am curious about how technology enables machines to recognize, think, design (?) and how humans can create conditions for these interactions to happen. In my opinion when technology is used, interaction is already created, left for the designer - myself - is to make sure the conditions are the framework in which they happen.
 +
</span>
 
<br>
 
<br>
  
==Comparative example==
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=Year 4=
 
+
[[File:scan_roots.png|700px]]<br><br>
In this example, I decided to use concrete and light and experiment with the relationship that can be built between them.
 
I spread a layer of concrete onto a plastic sheet and put a  sheet of sieve on it, then I applied some oil paint, then another layer of concrete. After 48 hours, it dried I hammered it in several places. I expected the sieve to hold the concrete together even better. I formed a wall out of the layer and put it under some light which created some interesting light- shine throughs. In this example, I focused more on the fusion created by light and concrete in the moment and tried to capture those patterns in photographs.
 
<br>
 
[[File:wall.jpg|400px|Making of wall]] [[File:walle.gif|400px|Breaking down the wall]] [[File:Wall1.JPG|x300px|Wall]]<br>
 
 
 
[[File:Wall2.JPG|400px|Shine through the wall]] [[File:Wall3.JPG|400px|Shine through the wall]] [[File:Wall4.JPG|400px|Shine through the wall]]
 
[[File:Wall5.gif|800px|Shine through the wall]] [[File:Wall6.gif|800px|Shine through the wall]]
 
 
 
==New skill==
 
 
 
 
 
 
 
==Shared example==
 
 
 
[[File:Tiles 1.jpg|400px|left|Candle holder still in the mould]][[File:Tiles 2.jpg|400px|Candle holder still in mould, upper view]] [[File: Tiles 4.jpg|400px|Candle holder out of the mould]]
 
<br>
 
 
 
==Material to the limit==
 
 
 
Inspired by Miriam Ribul`s experiments I was experimenting with creating different materials by mixing together starch, vinegar, glycerine and water.
 
[[File:starch.jpg|400px|left|Candle holder still in the mould]][[File:starch1.jpg|400px|Candle holder still in mould, upper view]] [[File:starch2.jpg|400px|Candle holder out of the mould]] [[File:starch3.jpg|x300px|Candle holder out of the mould]]
 
<br>
 
===Tapioca starch===
 
 
 
After mixing the ingredients on low heat a very strechy, sticky gum like material emerged. I spread this material on a medicine holder and after it dried it took the form of the medicine holder. The material that emerged is soft and can be bent but it still has the shape of the medicine.
 
 
 
[[File:medi.jpg|x375px|left|Candle holder still in the mould]][[File:medi1.jpg|500px|Candle holder still in mould, upper view]] [[File:medi2.jpg|500px|Candle holder out of the mould]]
 
 
 
<br>
 
===Potato starch===
 
 
 
The material that emerged with potato starch is sticky when still warm but it gets to a almost like a bendable plastic state when dried. I put some material on an old lino cut that I had and I like how the negative is created after I removed the material.
 
[[File:potat.jpg|x375px|left|Candle holder still in the mould]][[File:potat1.jpg|500px|Candle holder still in mould, upper view]] [[File:potat2.jpg|500px|Candle holder out of the mould]]
 
<br>
 
 
 
This material holds potential to build it into 3D shapes that is the next step of how I want to push it further.
 
<br>
 
 
 
= Theoretical readings =
 
== notes ==
 
 
 
☐ by separating the crafts into different sections you take away knowledge from the creator, he becomes part of the industrialized process, not understanding the whole, only his delimited sphere<br>
 
☐ craft emerges in opposition to the idea that people should only be involved in a small part of the making process<br>
 
☐ craft is elitist when measured in quality<br>
 
☐ craft is elitist inspired by socialist ideas, the details make it elitist<br>
 
☐ '''craft is contradictory''' you get something valuable, something that is the materialization of knowledge, where the process is transparent<br>
 
☐ a crafted object tells the story of it`s making<br>
 
 
 
----
 
☐ art & craft --> they both can express an idea with the outcome product<br>
 
☐ art usually has craft embedded inside <br>
 
☐ art is more conceptual while craft is more about the making process<br>
 
  
----
 
  
☐ craft = the word as a term is eurocentric but the practice is not<br>
+
===> [[/year4 | MINOR - Cybernetics]]
☐ the term 'craft' created to distinguish a countermovement to the industrial revolution<br>
 
☐ Is awareness of crafting necessary to call it craft? - I would say no, as long as the '''making process''' involves you developing something with the use of the available '''resources'''<br>
 
☐ craft as a term gained a new meaning after the industrial revolution <br><br>
 
the skill of manipulating speech < industrial rev. < '''the practice to give value to human creation''' = '''celebrating the joy of creation'''<br>
 
  
----
+
=Year 3=
☐ bringing value to new ideas through introducing them under the term craft<br>
+
[[File:pix-cell7.png|700px]]<br><br>
☐ craft is the authentic, natural way of creation for humans, back to the roots movement - I don`t fully agree with this statement because in my opinion even in the unreal, technological sphere we are capable of crafting objects<br>
 
  
----
+
===> [[/RESEARCH DOCUMENT | digital craft Practice q10 - Research document ]]<br>
==Craft for me is valuing human interference in the making process. In my opinion, today`s craft can be a combination of analog and digital works where the balance must be found.==
 
  
= Why I make? =
+
===> [[/year3.2 | digital craft Practice q10 - Pixels away ]]<br>
squeeze your manifest on one sentence. the sentences presentation can be a new product or it can be a poster - connect to fusing in one way
 
  
push it further- - try printing with it?
+
===> [[/year3 | digital craft Practice q9 - How to be human  ]]<br>
the medium and the word could add a new layer of meaning. Think about the materials basic attributes: stretchable, kinda weird. When it becomes interesting when you stretch for example tiredness or perfection. When you push.
 
  
artefact that can't be separated. its a whole. A blurry boundary between analog and digital.
+
=Year 2=
 +
[[File:candley5.gif|650px|Candle holder out of the mould]]
  
think about how it is going to be presented. the presentation of it is half its worth..
+
===> [[/year2 |  digital craft q7 - Making is connecting ]]<br><br>

Latest revision as of 13:07, 6 January 2019

Info

NOEMI BIRO 

0919394@hr.nl

Graphic Design

What is my craft? Position paper


I am interested in what stand can a graphic designer take when the work is influenced by machines? What stand can it take when the outcome is influenced by humans? Can the two influences come together in one project while there is still a graphic design function to be fulfilled? Or is it then curating? My craft is duality. I want to explore the fusion of both human and inhuman factors in thriving for an outcome. Where can there be an intersection or an interaction? In my craft, I want to create situations, experiences, and objects that either were created through collaborating with machine/human or they are only final when they are in interaction. I don`t want to design finished products. I want to design space for change in a framework defined by me. You be the change by touch, voice, motion or let the machine be the change by algorithms, randomness, programmes.

As a graphic designer I am trained to look at small visual details and make adjustments to them. I am interested in these details not just from a human perspective but how our new technologies enable us new ways of exploration. Graphic design for me is a media and a thinking process. I am fascinated by typography, shapes, colors, positioning and other visual treatments of elements. In my craft I try to open up this thinking process by embracing in it our other senses too. Interaction is a focal point of my works and I use coding to achieve it. In this setting I am curious to discover the visual effects that a computer can generate and how human interaction can still have effect on it. I also consider it an interesting practice to work with AI and it`s ability to process large quantities of data to arrive at solutions or conclusions. In these themes I am interested in delivering experiences where the viewer becomes involved in the creation process and has a direct influence on the outcome. My input becomes technology and it`s relation to our senses. I am curious about how technology enables machines to recognize, think, design (?) and how humans can create conditions for these interactions to happen. In my opinion when technology is used, interaction is already created, left for the designer - myself - is to make sure the conditions are the framework in which they happen.

Year 4

Scan roots.png


===>  MINOR - Cybernetics

Year 3

Pix-cell7.png

===>  digital craft Practice q10 - Research document 
===>  digital craft Practice q10 - Pixels away 
===>  digital craft Practice q9 - How to be human  

Year 2

Candle holder out of the mould

===>   digital craft q7 - Making is connecting