TvH ONELINERS

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. Project week . A week of working together with students from other disciplines. It’s refreshing to work with other points of view, frustrating because most would rather work on their own thing, fun because you end up with a totally different project than anticipated. So overall it’s a challenge.


. Pre assignment . "Capture a list of interesting and curious works in the Boijmans van Beuningen museum."

I enjoyed walking through the museum and just look for the little details most people didn’t notice, like the hooks on which a Dali hangs on the wall, the little cracks in the floor or the reflections you can see in the glass protecting the artworks. Reminding myself I easily get drowned in little details and forgetting the big picture, from time to time I forced myself to take a step back and look at the entire artworks, not just the tiny anomalies I love to find.



. The Assignment . "Steal a work from the Boijmans van Beuningen museum." Don’t worry! No works of art will be harmed and I’m pretty sure all students will leave the museum without handcuffs!

We need to build a device to capture a work of art and reproduce either a copy or a new work of art from it.


ONELINERS group wiki


.Day 1. This is the first day of our graduation year, the first assignment for our minor and what is the thought on most minds “I hope we don’t have to work in a group.” Don’t get me wrong I do like working in a group, but creative people are stubborn and prefer to work on their own thing (myself definitely included!) and that can make the process a lot more challenging than needed.

So are there any criminal masterminds in the Graphic design, Lifestyle, Animation and Fashion departments? Inspired by the "Leave something of yourself" table, we want to build a device to capture the textures of a brush stroke or the material or the contour of an artwork. After it's captured we want to transform the texture in a pattern which can be stamped, printed or embossed so the visitors of de Wereld van de Witte de With can take something with them.


.Day 2. Research on capturing textures and transforming them. I looked into ways to capture the height difference in a texture, are there distance sensors we could use? But as I feared this would require more advanced material than we could get our hands on. What about making pictured from multiple angles? Again not the result we wanted. So what about transforming a picture with a program like processing?

The others didn't have much success either, so it was back to the drawing board and some test were made by capturing the contour of objects with wire. This way capturing the essence of the art work in one line really appealed to us. A few quick sketches for the tool and presentation was made. I went home to figure out how we could use DC motors to make a rotating presentation, so it the wires would spin a new shape would form and in that a new artwork.


.Day 3. The Heist. We met at the Wood workshop and after the last tool was finished we set of to the museum. With my camera in hand I captured the heist and played the tourist if a security guard would walk by. Though after a while we were forming the wires out in the open and many guards saw us, but as soon as I took a picture of the guard, they would walk away.


.Day 4. The Metro's weren't running in the morning so I stayed home and kept working on the motors for the presentation. As a group we tried to make a plan via skype, but did not turn out the way I hoped, so in the end for the presentation a construction was made that couldn't be run by the motor I was working on. The feedback of the presentation aid we had an interesting way of capturing the artwork but it didn't show in the final presentation. So the work was reviewed and the new product would be a movie of a bigger piece which was captured.


.Day 5. While the video was being shot I was making the new nameplates for the exhibition. Due to private stuff and a workshop weekend I couldn't stick around for the build or the festival.