Workshops/SoundBubble
With this workshop we silkscreen printed a piece of fabric with conductive ink.
Then we connected the printed fabric with an Arduino and speaker and created a Sound Bubble.
You can find more about the silkscreen process [1].
The Code that we used:
#include "pitches.h"
// notes in the melody: int melody[] = {
NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4};
// note durations: 4 = quarter note, 8 = eighth note, etc.: int noteDurations[] = {
4, 8, 8, 4,4,4,4,4 };
void setup () {
pinMode(8, OUTPUT);
pinMode(9, OUTPUT); digitalWrite(9, LOW);
pinMode(13, OUTPUT);
}
void loop() {
// iterate over the notes of the melody: //melody for (int thisNote = 0; thisNote < 8; thisNote++) {
// to calculate the note duration, take one second // divided by the note type. //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. int noteDuration = 1000/noteDurations[thisNote]; tone(8, melody[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); // stop the tone playing: noTone(8); }
//sirene for(int i = 10000; i > 500; i = i - 50) {
beatFunction(i);
} }
void melodyBox ()}
{
void beatFunction(int beatNum)
{ digitalWrite(8, HIGH); digitalWrite(13, HIGH);
for(int i = 0; i<beatNum; i = i + 1 ) __asm__("nop\n\t");
//delay(2);
digitalWrite(8, LOW); digitalWrite(13, LOW);
for(int i = 0; i<beatNum; i = i + 1 ) __asm__("nop\n\t"); }