Unravel the code v
Contents
Unravel the Code V
Radio is one of the major technological infrastructures of our contemporary life. One of the fundamental building blocks that a lot of the technologies we use depend on. When you read the word 'radio' however, you might think of commercial FM stations, pop music, talk shows and wonder what's so relevant and fundamental about that. We've got the internet right? Radio however is much bigger than just commercial broadcast radio. At any given moment the air is filled signals ranging from cell phone packets, the walkie-talkie chatter of bus drivers, airplane tracking signals, bluetooth mouse movements, satellites broadcasting down to earth, the hum of electrical devices, bleeping wireless car keys, television, pagers, navigational beacons and much much more. And aside from that list there are all those technologies which are part of 'the internet', such as Wi-Fi, 3G, 4G, microwave towers etc which are also radio based. In short, any electrical device which doesn't work via wires (hence: wireless) works via radio. However, radio itself is a natural phenomenon, deeply physical and older than man kind. The strongest broadcasters are the stars.
For Unravel The Code 2k16 we will take this expanded understanding of radio as our topic and approach it as Digital Craftsmen.We will get an insight of how various radio based systems work, what they do, what they send, who they send to and why. With that knowledge we will design objects that relate to this electromagnetic spectrum. We will dream up devices that make these radio systems more present or visible, opening them up to critical inquire, poetical intervention, aesthetic experience etc.
During Q9 students will unravel the mysteries of radio on a week by week basis. Q9 is centered around a series of workshops. During these workshops we will approach a radio system technically, culturally and poetically to understand and learn to work practically with them. For Q10 students will put this experience to use in order to design poetic interventions, recount obscure histories or meticulously craft objects in the grey zone between crafts and the electromagnetic spectrum.
Unravel the Code Q9
The quarter is divided into 4 workshops. All these workshops relate to radio as a technical, social, cultural and natural phenomenon. Attendance of and participation in the workshops is required.
Classes are held on Tuesdays with and additional class on October Thursday 24th. Thursdays are reserved for independent working on your project (one self directed project per workshop)
On the final evaluation you will present three mini projects (each relating to one of the four workshops) + an up-to date wiki contextualising your production.
On the 8th of November (start of Q10) you will pitch your direction/a research question and a experiment for a final project to intensely explore and develop over the following 6 weeks.
Classes with Roel Q9
06 Sept Week 2 09:30-15:00 Intro + Workshop 1 13 Sept Week 3 10:00-15:00 Workshop 2 20 Sept Week 4 zelfst werken 27 Sept Week 5 10:00-15:00 Workshop 2 Continuation 04 Oct Week 6 zelfst werken 11 Oct Week 7 10:00-15:00 Workshop 3 18 Oct Holiday break 25 Oct Week 8 10:-15:00 Workshop 4 01 Nov Week 9 full day Assessments
Classes with Jon Q9
06 Sept Week 2 09:30-15:00
08 Sept Week 2 13:00-16:00
Hertzian Tales -- its meaning and significance in electronic art and design
Practice-Based Research -- how do we define it, how do we do it
20 Sept Week 4 10:00-15:00
Imaginary Radio Research
In a small group
Search and define: -the century
- 19th (wireless telegraphy - pioneers of the medium)/ 20th (voice and audio broadcasting) / 21st (Pirate Radio/Micro broadcasting)
- the place/context - who is this broadcast serving
Imagine and build:
- the object - transmitter and/or receiver (or where it may be housed)
And compose and remix:
- one minute of transmitted content
Regroup/Discussion: 11:30 - 12:30 Presentations: 14:00-15:00
Assignment for 04/10:
- Further research and develop an imaginary radio individually or within a group of 2.
- Place extra attention on the aesthetic/physical/material qualities and its cultural connotations/significance.
- Demonstrate your Imaginary Radio in class
- present an an A3 poster, titled Imaginary Radio, with a photograph of your radio in context and a 3/4 sentence pseudo-historical description.
04 Oct Week 6 10:00-15:00
Imaginary Radio Research Revisited
10:00-12:00 Imaginary Radio Presentation A3 poster, titled Imaginary Radio, with a photograph of your radio in context and a 3/4 sentence pseudo-historical description.
13:00-15:00 - Individual/Small Group Discussions
13 Oct Week 7 13:00-15:00
Unravel the Code workshop planning
25 Oct Week 8 9:00 - 21:00
(Unravel the Code International Workshop)
01 Nov Week 9 full day
Assessments
Q9 Workshops
Workshop 1: Analog Sensing Devices
Part 1
We kick off the day with a Wiki Writing Workshop to learn or refresh how to document and research using the digital craft wiki!
After that we start of with an introduction into radio and then we look at RTL-SDR as a way of navigating the electromagnetic spectrum.
Part 2
10:00 recap part 1 11:00 encodings 12:30 break In groups of four we discuss the homework assignments etc, fill in your names! 13:00 - 13:25 mattijn, vera, .., .., .. (5 total) 13:30 - 13:55 sanne, caio, manouk, jeanine (4 total) 14:00 - 14:25 kenah, kaylee, Alex, .. (4 total) 15:00 - 15:25 .sara.,Nina .., .., .. (4 total)
Part 3
Meeting in pairs. Sign up below: 09:30 - 09:55: .. and .. 10:00 - 10:25: .. and .. 10:30 - 10:55: .. and .. 11:00 - 11:25: Manouk and Alkenah 11:30 - 11:55: .. and .. 12:00 - 12:25: Sara break 13:00 - 13:25: sanne and .. 13:30 - 13:55: .. and .. 14:00 - 14:25: .. and ..
Unravel Radio Marathon
Joint workshop together with students from the minor and MICA. More info here.
Assesments
Q9 Assesment
Learning goals
The objective is that through research, experiment, critical reflection, creation, design and manufacturing, connected to the workshops in Quarter 9, you will gain new knowledge, insights and a critical stance towards radio systems. Following from this you will learn to translate your point of view, your discoveries, into a concrete project.
Deliverables
Individual Practice-Based
- Signals as sounds (recorded and remixed, real or fantastical audio experience derived form the radio workshops with Roel)
- An imaginary radio object ( a tactile --or digital presented as-- artefact that explores the counterfactual radio discussed with Jon)
- A well-presented sketch illustrating the direction you wish to explore within the context of Radio (a visual forshadowing of your Q10 proposal)
Individual Research
- A fully propagated wiki page showing all your findings and contextualising your production
Group Presentation
- Representing your Unravel Radio Marathon project
Presentation Sign-Up
The Q9 assessment presentations will take place on Nov 1st in an exhibition format at the Blaak entrance. Each student will have 10 minutes to discuss their individual work based on the sign up list. Attendance to all presentations is mandatory.
9:30-9:40: Alkenah
9:40-9:50: Alex
9:50-10:00: Seline de Graaff
10:00-10:10: Mirthe Alferink
10:10-10:20: Vera Castelijns
10:30-1040: Sanne Schilder
10:40-10:50: Merle Sibbel
10:50-11:00: Jeanine verloop
11:00-11:10: Jeroen Rijnart
10:10-10:20: Naomi van Maasakkers
11:30-11:40: Jerry Estié
11:40-11:50: Tian Zeng
11:50-12:00: Sara Pavicic
12:00-12:10:Nina Michailidou
12:10-12:20: Caio Vita
Assessment criteria
- Depth of research and reflection upon the given theme (demonstrated through wiki and active participation in class meetings and group critiques)
- Quality of concept (demonstrated through wiki and final prototype/design object/other)
- Exhibiting thorough use of technical workshops, including experiments and tests (demonstrated through process documentation in wiki)
- Convincing and precise translation of concepts into required deliverables (demonstrated through prototype/design object/other)
- Paying careful attention to the aesthetics and technical execution of the required deliverables (demonstrated through prototype/design object/other)
- Communicating the concept and process of your design clearly and effectively. (through public presentation and documentation of your project)
- Consistent attendance