Difference between revisions of "Courses/Essential tools for digital publishing"

From Publication Station
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=Course Description=
=Course Description=
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Essential Tools for Digital Publishing
Essential Tools for Digital Publishing
== Instructor ==
== Instructor ==
André Castro,  
André Castro,  
== other instructors ==
Arjen Suiker


Lucia Dossin
== other possible instructors ==
Lucia Dossin, Arjen Suiker


== Station ==
== Station ==
Publication Station
Publication Station


== About ==
== About ==
This course will introduce participants to the essential tools - HTML (content and structure), CSS (style), Javascript (interaction) - for the creation of digital publications.
Familiarity with these tools is essential to anyone interested in creating from scratch or build upon existing digital publications, being them a website or an ebook (EPUB).


<s>Wikis form a family of web applications, dedicated to collaborative content creation. In a Wiki, anyone can easily become an editor and start creating content. Compared to other content management systems, Wikis impose little rules on its users, allowing them to develop workflows and structures based on the necessities and specificities of each project. This course will be based on the experience of devising a hybrid publishing workflow for the [http://beyond-social.org/ Beyond Social] magazine, centered around a [http://beyond-social.org/wiki/index.php/Main_Page Wiki]. The tools, methods, and protocols employed in Beyond Social will be revealed and explored, with the intention of finding ways in which they can be applied and extended to other hybrid publishing projects, within WdKA.</s>
Because no technology exists in the void the historical context and cultural significance of these tools will be an important points of reference for the course, with examples of Internet art and other experimental browser-based works being frequently presented.
In each session participants will develop simple prototypes that put into practice the presented content.
As a long term goal participants will be asked to create an experimental browser-based work, that can be everything but a typical webpage. Possible outcomes might take the form of browser-based generative posters, VJing tools, a sound sampler or synthesizers, animations, to mention just a few examples.


== Planning ==
The participation in this course it is important for the following kwartaal' s course dedicate to [[Courses/hybrid publishing]], where participants will be introduced to methods for creating a publication with multiple outputs.


During three sessions, we'll focus on:
<s>
* getting to know Wikis: Wikis origins, goals, and relevance in todays web; But also its syntax, structure,
* converting Wiki pages into other formates, using Pandoc: website(HTML pages), EPUB, ICML(inDesign project)
* Mediawiki API - access content through Mediawiki API, and in conjunction with Pandoc develop scripts which automate publishing tasks; Experiment with retrieving and applying normally hidden information, such as a page's history.
</s>
== References ==
<s>
* [http://upload.wikimedia.org/wikipedia/commons/3/31/Ward_Cunningham%2C_Inventor_of_the_Wiki.webm Interview with Ward Cunningham] - inventor of the first wikis
* Koren, Yaron. 2012. Working with MediaWiki. San Francisco: WikiWorks Press.
* Cramer, Florian. 2011. “A Brechtian Media Design: Annemieke van Der Hoek’s Epicpedia.” In Critical Point of View: A Wikipedia Reader, 221–26. Amsterdam: Institute of Network Cultures. http://networkcultures.org/blog/publication/critical-point-of-view-a-wikipedia-reader/
</s>


== For whom ==
== Planning ==
* length: 1 kwartaal
* sessions per week: 1 session per week
* duration of each session: 3 hours


Graphic Design students and anyone else who wants to become familiar the tools necessary for the creation of websites and e-books.
== Course Goals ==
 
By the end of this course participants should have developed an understanding of:
= Course Goals =
This course will introduce participants to the essential tools for the creation of digital publications, being it a website or an ebook (EPUB).
 
The participants who complete the course will develop an understanding of
* The fundamental tool-set of digital publishing, consisting of HTML (content and structure), CSS (style), Javascript (interaction), which will allow them to work expressively and inventively with media, such as ebooks and websites.  
* The fundamental tool-set of digital publishing, consisting of HTML (content and structure), CSS (style), Javascript (interaction), which will allow them to work expressively and inventively with media, such as ebooks and websites.  
* Web's history, and conception as an interlinked documentation system, that exists withing the Internet network.
* Web's history, and conception as an interlinked documentation system, that exists withing the Internet network.
* the steps necessary to create a website from scratch and explore the potential of this medium. And will understand the role of each one of the essential tools - HTML(content and structure), CSS (style), Javascript (interaction) - of digital publishing.
* the steps necessary to create a website from scratch and explore the potential of this medium. And will understand the role of each one of the essential tools - HTML(content and structure), CSS (style), Javascript (interaction) - of digital publishing.
* of how to use the tools introduced to create experimental works, such as generative posters, VJing tools, sound samplers and synthesizers, animations, to mention just a few.
* use the tools to create experimental works, such as generative posters, VJing tools, sound samplers and synthesizers, animations, to mention just a few.


create an experimental work within a web page. Explore the possibility of creating something that does not
==Previous Publication Station's courses on digital publishing tools==
* [[Courses/Essential_HTML]]
* [[Courses/Browser_as_Canvas]]


each session will ask the participants to create small prototypes that go to the main elements of the course.
== For whom ==
 
Graphic Design students or anyone else who wants to become familiar the essential tools for the creation of websites and e-books.
* does it conflict with publishing intention? try to introdu semantic/structural html elements.
 
 
 
PART 2 - how to translate web based works to other publishing formats?
 
learn through a the challenges with whicg we are faced, e.g. printing a video.
 
 
 
 
* Internet art - works that explode the possibilities and nature of the medium.
self-reflexive works, that ponder on the nature of the web and surrounding protocols.
 
 
* HTML(content and structure), CSS (style), Javascript (interaction)
a structured text format, convertible with other structured text formats.
 
* The browser as a interpreter, that interprets the source-code (HTML, CSS, Javascript) into visual forms.
 
By the end of this course participants should have:
<s>
* developd an understanding of wiki as flexible, customizable and open (read-write) publishing environments on the web.
* familiarized themselves cultural context in which Wikis developed, as well as the motivations that led to their development and popularity.
* familiarized themselves with the conventions of wikis, such as syntax, pages' structure, revisions, categories, namespaces.
* understood and explored the wiki as an inherently hybrid publishing environment, by:
** comprehending syntax as a structured language - a markup language - compatible to HTML and other markups, which results in the easy and lossless translation to many publishing formats and forms: websites, EPUBs, paper (through Scribus/inDesign), visual maps (SVG).
* exploring the possibilities of the wiki's API, as a way to programmatically access information from the wiki, opening up the possibilities for creating generative wikis, which are constantly informed by updates on the wiki.
</s>
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Revision as of 15:23, 24 June 2015

Course Description

Titel

Essential Tools for Digital Publishing

Instructor

André Castro,

other possible instructors

Lucia Dossin, Arjen Suiker

Station

Publication Station

About

This course will introduce participants to the essential tools - HTML (content and structure), CSS (style), Javascript (interaction) - for the creation of digital publications. Familiarity with these tools is essential to anyone interested in creating from scratch or build upon existing digital publications, being them a website or an ebook (EPUB).

Because no technology exists in the void the historical context and cultural significance of these tools will be an important points of reference for the course, with examples of Internet art and other experimental browser-based works being frequently presented. In each session participants will develop simple prototypes that put into practice the presented content. As a long term goal participants will be asked to create an experimental browser-based work, that can be everything but a typical webpage. Possible outcomes might take the form of browser-based generative posters, VJing tools, a sound sampler or synthesizers, animations, to mention just a few examples.

The participation in this course it is important for the following kwartaal' s course dedicate to Courses/hybrid publishing, where participants will be introduced to methods for creating a publication with multiple outputs.


Planning

  • length: 1 kwartaal
  • sessions per week: 1 session per week
  • duration of each session: 3 hours

Course Goals

By the end of this course participants should have developed an understanding of:

  • The fundamental tool-set of digital publishing, consisting of HTML (content and structure), CSS (style), Javascript (interaction), which will allow them to work expressively and inventively with media, such as ebooks and websites.
  • Web's history, and conception as an interlinked documentation system, that exists withing the Internet network.
  • the steps necessary to create a website from scratch and explore the potential of this medium. And will understand the role of each one of the essential tools - HTML(content and structure), CSS (style), Javascript (interaction) - of digital publishing.
  • use the tools to create experimental works, such as generative posters, VJing tools, sound samplers and synthesizers, animations, to mention just a few.

Previous Publication Station's courses on digital publishing tools

For whom

Graphic Design students or anyone else who wants to become familiar the essential tools for the creation of websites and e-books.